Hill 253.5: 9th July 1943, near Ponyri, Russia.

History: Operation Citadel had begun, but instead of lightning fast WWII combat, the fighting had taken on the 
shape of trench warfare seen in World War I. For four days now elements of the XLI Panzer Corps repeatedly 
attacked the defenses of the Soviet 13th Army only to penetrate 5-6 miles into the Soviet line. For the troops of the
XLI Panzer Corps there was no illusion. They realized they were slowly being forced onto the defensive by relentless
Soviet pressure. In order to break the stalemate the strong position of Hill 253.5 had to be secured in order to free
other mobile units to sieze Ponyri. Earlier on July 9th the panzergrenadiers secured Hill 239.8 in a wild melee. Now it 
was time to clear Hill 253.5...

Units Human Players (AI player units may vary) When playing as Germans play with hard or very hard difficulty.

German: Squads, LMG, MMG, HMG, Demo Charge, PF, AFV, OBA
Russian: Squads, LMG, MMG, HMG, AT Rifle, Demo Charge, Flamethrower, Med MTR, Ordnance, OBA, AFV

Maps: Two maps

Terrain: Rural with Hills and Buildings

Scenario Length: 10 Game Turns, Visibility 12 hex maximum.

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives 
at the end of the scenario and killing enemy units.

Scenario Designer: J.M. Pirman [Big Ivan]
